Gamification: Using Gaming Technology for Achieving Goals | TheBookSeekers

Gamification: Using Gaming Technology for Achieving Goals


Digital and Information Literacy

No. of pages 48

Reviews
Great for age 10-14 years

 

This book is part of a book series called Digital And Information Literacy .

This book has been graded for interest at 10-13 years.

There are 48 pages in this book. This book was published 2013 by Rosen Classroom .

This book is in the following series:

Digital and Information Literacy

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