The Great Interactive Dream Machine | TheBookSeekers

The Great Interactive Dream Machine


School year: Year 10, Year 6, Year 7, Year 8, Year 9

No. of pages 160

Published: 1998

Great for age 7-15 years

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In "The Great Interactive Dream Machine," by Richard Peck, a group of students embarks on a unique adventure when they discover a mysterious machine that allows them to interact with their dreams. As they venture into a world filled with imagination and creativity, they face challenges that test their friendships and perspectives. Each character confronts personal fears and ambitions, leading to transformative experiences that blur the lines between reality and fantasy. Through humor and heart, the story explores themes of self-discovery, the power of dreams, and the importance of understanding one's true self. [Generated by language model - please report any problems].

 

This book is aimed at children at US 5th grade-9th grade.

There are 160 pages in this book. This book was published in 1998 by Puffin Books .

Richard Peck lives in New York City. His extensive list of honors includes the Newbery Medal, the Edgar Award, the Margaret A. Edwards Award, and the National Humanities Medal. He has twice been a finalist for the National Book Award.