No. of pages 48
Published: 2019
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"Playing Video Games" by Rachel Seigel explores the dynamic world of video gaming, highlighting its evolution, cultural significance, and the diverse experiences of players. The narrative dives into the mechanics of gameplay, the artistry behind design, and the social interactions that gaming fosters. It examines how games serve as a medium for storytelling, creativity, and community, offering insights into various genres and trends. Through engaging anecdotes and detailed analysis, Seigel showcases the profound impact of video games on individuals and society, encouraging readers to appreciate them not just as entertainment, but as a pivotal part of modern culture. [Generated by language model - please report any problems].
This book is part of a book series called Debating the Issues .
This book has been graded for interest at 9-12 years.
There are 48 pages in this book. This book was published in 2019 by Av2 .
This book is in the following series: