Rhetoric/Composition/Play Through Video Games: Reshaping Theory and Practice of Writing | TheBookSeekers

Rhetoric/Composition/Play Through Video Games: Reshaping Theory and Practice of Writing


Digital Education and Learning

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No. of pages 260

Published: 2013

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Video games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learning-specifically reading, writing, and critical thinking-in myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built. Scholars in this volume investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through the study of games, gamers, and gaming culture.

 

 

This book is part of a book series called Digital Education And Learning .

There are 260 pages in this book. This book was published in 2013 by Palgrave Macmillan .

 

This book is in the following series:

Digital Education and Learning