Yu-Gi-Oh! GX, Vol. 2 | TheBookSeekers

Yu-Gi-Oh! GX, Vol. 2


Shonen Jump Manga

,

No. of pages 216

Published: 2009

Great for age 5-8 years

Add this book to your 'I want to read' list!

By clicking here you can add this book to your favourites list. If it is in your School Library it will show up on your account page in colour and you'll be able to download it from there. If it isn't in your school library it will still show up but in grey - that will tell us that maybe it is a book we should add to your school library, and will also remind you to read it if you find it somewhere else!

Jaden has proven his duelling skills to the other students at Duel Academy, but what drove him to start down the path to becoming a Duel Champion? When mysterious duellists from America arrive at Duel Academy, Jaden will find his skills, and his friendships, tested yet again! Years after Yugi's legendary battles, the game is so popular that special institutions dedicated to the art of the Duel have sprung up all over the world. Join Jaden Yuki and his pals at the Academy for the adventures of the next generation of Yu-Gi-Oh!

 

 

This book features in the following series: Shonen Jump Manga, Yu Gi Oh Gx, Yu-Gi-Oh .

This book has been graded for interest at 14-17 years.

There are 216 pages in this book.

This is a picture book. A picture book uses pictures and text to tell the story. The number of words varies from zero ('wordless') to around 1k over 32 pages. Picture books are typically aimed at young readers (age 3-6) but can also be aimed at older children (7+).

This book was published in 2009 by Viz Media, Subs. of Shogakukan Inc .

Naoyuki Kageyama was born April 12th, 1969, which makes him an Aries, and is originally from Tokyo, Japan. He is the recipient of an honorable mention for the 1990 Weekly Shonen Jump Hop Step Award for his work, Mahou No Trump (Magic Trump) and started drawing Yu-Gi-Oh! GX for Monthly V Jump in February 2006. Kageyama is a baseball fan and his favorite team is the Seibu Lions. Artist/author Kazuki Takahashi first tried to break into the manga business in 1982, but success eluded hiim until Yu-Gi-Oh! debuted in the Japanese Weekly Shonen Jump magazine in 1996. Yu-Gi-Oh!'s themes of friendship and fighting, together with Takahashi's weird and imaginative monsters, soon became enormously successful, spawning a real-world card game, video games, and three anime series (two Japanese Yu-Gi-Oh! series and Yu-Gi-Oh! GX). A lifelong gamer, Takahashi enjoys Shogi (Japanese chess), Mahjong, card games, and tabletop RPGs, among other games.

 

This book is in the following series:

Yu Gi Oh Gx

Shonen Jump Manga

Yu-Gi-Oh