No. of pages 117
Published: 1999
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In "Magic: The Gathering: Gerrard's Quest," Gerrard Capashen embarks on a perilous journey to save his friends and confront the malevolent force of Phyrexia. Accompanied by the brave crew of the Weatherlight, he navigates treacherous lands and battles fierce foes while seeking the missing pieces of the powerful artifact known as the Legacy. Along the way, Gerrard uncovers secrets about his allies and himself, facing daunting challenges that test his leadership and resolve. This quest is not just about power; it is also about friendship, sacrifice, and the struggle between good and evil in the vast multiverse of Magic. [Generated by language model - please report any problems].
There are 117 pages in this book.
It is aimed at Young Adult readers. The term Young Adult (YA) is used for books which have the following characteristics: (1) aimed at ages 12-18 years, US grades 7-12, UK school years 8-15, (2) around 50-75k words long, (3) main character is aged 12-18 years, (4) topics include self-reflection, internal conflict vs external, analyzing life and its meaning, (5) point of view is often in the first person, and (6) swearing, violence, romance and sexuality are allowed.
This book was published in 1999 by Dark Horse Comics, U. S. .
Artist Michael Jon Grell quickly made a name for himself in comics by tackling one of its most difficult assignments--the seemingly infinite universe of the Legion of Super-Heroes. From there, Grell joined Dennis O'Neil for a well-received GREEN LANTERN/GREEN ARROW revival and might have become a regular contributor to the Batman office if his creation WARLORD had not taken off to become DC's most successful fantasy title ever. Grell (whose other works of note include Jon Sable, Freelance, Starslayer and GREEN ARROW) still writes the occasional Batman tale.