NCM Module 2 Games and mats pack | TheBookSeekers

NCM Module 2 Games and mats pack


New Cambridge Mathematics

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No. of pages 96

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The box contains boards, cards and equipment for 15 sets of games. These will provide consolidation of mathematical ideas in an enjoyable way and can also be used to encourage cooperative working and to develop powers of reasoning by thinking about strategies. There are also 6 double-sided encapsulated A3 sheets. These 12 full colour pictures provide a stimulating resource that can be used in a variety of ways to develop discussion, practical work and recording.They can be used flexibly to support different teaching styles, and abilities and interests of children. The teacher's handbook gives rules for the games, outlines the mathematical skills addressed by each, provides numerous ideas for using the mats, and includes photocopy masters for developing the activities.

 

This book is part of a book series called New Cambridge Mathematics .

There are 96 pages in this book. This book was published 1996 by Cambridge University Press .

Sue Atkinson has many years' experience as a primary school teacher in maths education, and has done research into how children learn maths. She is now a freelance maths consultant working with children, teachers and parents throughout the UK and internationally.

This book has the following chapters: Games: Stamps; Dragon's lair; Rainbow race; Jungle journey; Clown coconuts; Escape from the crocodile; Robot rummy; Don't block me in; Gold diggers' island; Pocket money; Palm tree pennies; Cross the magic river; Party food; Turtle money trail; Rock around the clock. Mats: Circles; Party time; Starfish; Money; Town map; Clocks; Playing cards; Calendar; School fete; 100 square; Theme park; Boots and shoes.

This book is in the following series:

New Cambridge Mathematics

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