No. of pages 32
Published: 2019
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Discover how today's amazing inventions and technologies work while developing your coding skills
Recreate the technology that lives in space technology with code. Learn aboutgravity, create a jetpack game, program a spaceship's return to Earth and much more!
Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code!
The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary.
The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch.
Perfect for exploring STEAM and other high-interest topics. Great for reader 9 and up.
This book is part of a book series called Code-Stem .
This book has been graded for interest at 9-11 years.
There are 32 pages in this book. This book was published 2019 by Hachette Children's Group .
John Haslam is an experienced illustrator with a background in TV advertising. He's worked on all sorts of illustration, from creating the Pritt Stick character, to working on comic books for Disney and Transformers. MAX WAINEWRIGHT has written over 20 educational software titles for children. His programs and websites have won a number of awards including BETT, ERA and Practical Pre-School Gold Awards. Max also used to be a primary school teacher. He lives in London with his wife and two children.
This book has the following chapters:
This book is in the following series: