Inventions | TheBookSeekers

Inventions


Kingfisher Knowledge

,

No. of pages 64

Published: 2006

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"Kingfisher Knowledge" is a groundbreaking series for readers hungry for information on today's hot topics. Lively, engaging text, packed with information, accompanies stunning photographs that enhance each chapter. Amazing, state-of-the-art digital artwork guides readers into the fascinating heart of the subject. This learning adventure does not stop there - information panels throughout lead the reader to further discovery. Each chapter offers website links, book lists, places to visit and career information. Inventions gets to grips with the ideas, machines and technology that have shaped the modern age. Learn about the earliest communication devices, and the developments that led to the mobile telephone revolution. Discover the original purpose of the Internet, and the incredible growth of the Information Super-Highway. See how robotics can be used in complex surgery, as well as in heavy industry. Travel back in time to witness the launch of the first liquid-fuelled rockets, and find out about the propulsion technology that will one day take human beings to Mars.

 

This book is part of a book series called Kingfisher Knowledge .

There are 64 pages in this book. This book was published 2006 by Pan Macmillan .

James Robinson was born in England but has lived in America for over twenty years as a writer of screenplays and comics. Among the latter, most noteworthy are THE GOLDEN AGE, STARMAN and Leave It To Chance. Currently James has just completed the critically acclaimed series THE SHADE for DC, while continuing to write EARTH 2. He resides with his wife in San Francisco.

This book has the following chapters: 01 HALF TITLE; 02-03 TITLE; 04-05 IMPRINT & CONTENTS; 06 FOREWORD; 07 CHAPTER ONE: Communications; 08-09 The telephone; 10-11 Fibre optics; 12-13 Communications satellite; 14-15 Computers; 16-17 The Internet; 18-19 Radio; 20-21 Television; 22-23 Film and cinema; 24 Summary and information panel; 25 CHAPTER TWO: Technology in the home; 26-27 Electricity and light; 28-29 Photography; 30-31 Camcorders; 32-33 Games and toys (including video games); 34-35 Digital music; 36 Summary and information panel; 37 CHAPTER THREE: Transportation; 38-39 Cars; 40-41 Sea vehicles; 42-43 Trains; 44-45 Aviation; 46-47 Space travel; 48 Summary and information panel; 49 CHAPTER FOUR: Industry and medicine; 50-51 Robotics; 52-53 Nanotechnology; 54-55 Genetic engineering; 56-58 Medical technology (3 pages); 59 Summary and information panel; 60-61 Glossary; 62-63 Index; 64 Acknowledgements.

This book is in the following series:

Kingfisher Knowledge

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