Rubik'S Quest: Beat the Game | TheBookSeekers

Rubik'S Quest: Beat the Game


Rubik's Quest

No. of pages 48

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In Beat the Game readers find themselves trapped inside a computer game. They must apply their knowledge of programming and algorithms to make their way safely through. You've developed quite the reputation as a gamer and someone has taken notice. You've just received an email inviting you to test your skills on a new computer game - Knight's Peril! A warning pops up when you click on the DOWNLOAD button. Beware! Once you start the game, you cannot leave until you complete it. Your mission is to defeat the Black Knight who protects the exit portal. You will only be able to leave if you collect 26 Rubik's cubies along the way. Make your choice and press CONTINUE or CANCEL. The Rubik's Quest series Beat the Game is part of a larger series of four exciting books. It takes readers on an engaging adventure into the science and maths behind the Rubik's Cube.The series allows children to achieve a sense of 'creating your own adventure story'; a theme used in QED's previous and largely successful Quest series'.

 

This book is part of a book series called Rubik's Quest .

There are 48 pages in this book. This book was published 2014 by QED Publishing .

James Floyd Kelly is an author and blogger who has worked in technology for over 15 years, in roles such as technical trainer, network administrator, and technology outsourcing consultant. The Editor-in-Chief of the most popular LEGO MINDSTORMS NXT robotics blog, The NXT Step, Kelly provides robot building and programming training and coaching to local teachers and students throughout the Atlanta region. He holds a B. A. in English (University of West Florida) and B. S. in Industrial Engineering (Florida State University).

This book is in the following series:

Rubik's Quest

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