Published: 2008
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In "The Calder Game" by Blue Balliett, young art enthusiasts Calder Pillay, Petra Andalee, and Tommy D. embark on an intriguing adventure that takes them to England. They are drawn into a thrilling mystery surrounding the renowned artist Alexander Calder and his mobile artworks. When Calder goes missing, the trio must piece together clues, confront challenges, and unravel secrets about Calder and his creations. As they delve deeper into the world of art and engage with Calder's legacy, they discover the importance of creativity and friendship. The story combines art, mystery, and youthful ingenuity in a captivating narrative. [Generated by language model - please report any problems].
This book has been graded for interest at 9-12 years.
This book was published in 2008 by Books on Tape .
Blue Balliett is the author of several bestselling, acclaimed mystery novels, including Hold Fast , Chasing Vermeer (a Book Sense Book of the Year and an Edgar Award winner), The Wright 3 , The Calder Game , and The Danger Box . She writes in the laundry room of her home in Chicago, Illinois, and you can find her online at blueballiettbooks. com.