No. of pages 32
Published: 2016
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Find out how information technology and digital devices have developed from early machines the size of basketball courts, to the tiny silicon chips being produced today. The Science of Computers takes an overall look at information technology, exploring how computers operate and the amazing devices that are used in homes, schools and businesses today. This practical learning guide lays the groundwork for further exploration of computational thinking.
'Stretch Yourself' features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. 'True Story' features give real-world anecdotes from the world of information technology. 'Computer Hero' features look at the forerunners of digital technology that have paved the way for scientists today.
A practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks.
Other titles in the Get Ahead in Computing series:
Awesome Algorithms & Creative Coding
Amazing Applications & Perfect Programs
Computer Networks
This book is part of a book series called Get Ahead in Computing .
This book is suitable for Key Stage 1. KS1 covers school years 1 and 2, and ages 5-7 years. A key stage is any of the fixed stages into which the national curriculum is divided, each having its own prescribed course of study. At the end of each stage, pupils are required to complete standard assessment tasks.
There are 32 pages in this book. This book was published 2016 by Hachette Children's Group .
Clive Gifford is a writer and editor of many bestselling quiz books.
This book is in the following series: