No. of pages 32
Published: 2016
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Discover how computers work and learn about computer coding languages. The bright and engaging book guides readers through clear explanations of binary code, simple algorithms and computer language. With real-life examples, readers learn about the development of coding using simple decision-making processes. Looks at programming languages that readers can use themselves, including Scratch and LOGO.
'Stretch Yourself' features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. 'True Story' features give real-world anecdotes from the world of information technology. 'Computer Hero' features look at the forerunners of digital technology that have paved the way for scientists today.
A practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks.
Other titles in the series: The Science of Computers, Amazing Applications & Perfect Programs, and Computer Networks.
This book is part of a book series called Get Ahead in Computing .
This book is suitable for Key Stage 1. KS1 covers school years 1 and 2, and ages 5-7 years. A key stage is any of the fixed stages into which the national curriculum is divided, each having its own prescribed course of study. At the end of each stage, pupils are required to complete standard assessment tasks. This book is aimed at children in primary school.
There are 32 pages in this book. This book was published 2016 by Hachette Children's Group .
Clive Gifford is a writer and editor of many bestselling quiz books.
This book has the following chapters:
This book is in the following series: