Kids Get Coding: Our Digital World | TheBookSeekers

Kids Get Coding: Our Digital World


Kids Get Coding

Key stage: Key Stage 1

, ,

No. of pages 24

Published: 2017

Reviews
Great for age 5-6 years

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What are the different parts of a computer, and how do they work together? How many bytes are there in a terabyte? How do pixels create photos and how do pictures create videos? Learn all this and more, then hop online to try out your new skills on the companion website. Let's get started!

Kids Get Coding is a fantastic, hands-on resource for anyone looking to get started with coding. The four books cover key areas of the KS1 computing curriculum with simple text. Each title contains practical on- and off-line activities that are easy to follow and fun to try on your own or with friends. Guiding young coders through each title is Data Duck - a computer-programming mastermind here to help with hints and tips!

The Kids Get Coding series is written by Heather Lyons and Elizabeth Tweedale of blue{shift} - a company dedicated to teaching children to become active creators of technology.

Other titles in the Kids Get Coding series:
Algorithms & Bugs
Learn to Program
Staying Safe Online

 

This book is part of a book series called Kids Get Coding .

This book is suitable for Key Stage 1. KS1 covers school years 1 and 2, and ages 5-7 years. A key stage is any of the fixed stages into which the national curriculum is divided, each having its own prescribed course of study. At the end of each stage, pupils are required to complete standard assessment tasks.

There are 24 pages in this book. This book was published 2017 by Hachette Children's Group .

Heather Lyons is a software designer and teacher, and co-founder of Blue{shift} Coding. Elizabeth Tweedale is a software developer and entrepreneur, and co-founder of blue{shift}. Heather Lyons is a software designer and teacher, and co-founder of Blue{shift} Coding.

This book has the following chapters:

  • 1: Getting started
  • 2: What can you do with a computer?
  • 3: Inputs and outputs
  • 4: All kinds of content
  • 5: Storing your work
  • 6: Bits and bytes
  • 7: Searching and sorting
  • 8: Pixel perfect!
  • 9: In the movies
  • 10: Games we make and play
  • 11: Extension activities

This book is in the following series:

Kids Get Coding

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