Kids Get Coding: Games and Animation | TheBookSeekers

Kids Get Coding: Games and Animation


Kids Get Coding

Key stage: Key Stage 1

, ,

No. of pages 24

Published: 2018

Reviews
Great for age 5-6 years

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This book will help budding young programmers design their own games and animation sequences. Learn how to plot out a game, design animated characters and check the code for bugs, then hop online to try out your new skills on the companion website. Let's get coding!

Kids Get Coding is a fantastic, hands-on resource for anyone looking to get started with coding. The eight books cover key areas of the KS1 computing curriculum with simple text. Each title contains practical on- and off-line activities that are easy to follow and fun to try on your own or with friends. Guiding young coders through each title is Data Duck - a computer-programming mastermind here to help with hints and tips!

The Kids Get Coding series is written by Heather Lyons and Elizabeth Tweedale of blue{shift} - a company dedicated to teaching children to become active creators of technology.

Other titles in the Kids Get Coding series:
Algorithms and Bugs
Learn to Program
Our Digital World
Staying Safe Online
Develop Helpful Apps
Coding in the Real World
Create, Watch and Send

 

This book is part of a book series called Kids Get Coding .

This book is suitable for Key Stage 1. KS1 covers school years 1 and 2, and ages 5-7 years. A key stage is any of the fixed stages into which the national curriculum is divided, each having its own prescribed course of study. At the end of each stage, pupils are required to complete standard assessment tasks.

There are 24 pages in this book. This book was published 2018 by Hachette Children's Group .

Dan Crisp Dan Crisp has worked as a professional illustrator for over 15 years. He's illustrated many children's books, including Where's That Monkey by Campbell books. Dan lives in West Yorkshire with his wife Isabel and their children, Tom, Matilda and Caleb. Heather Lyons is a software designer and teacher, and co-founder of Blue{shift} Coding.

This book has the following chapters:

  • 1: Title page
  • 2: Contents
  • 3: Get started
  • 4: Games in all shapes and sizes
  • 6: Games tell a story
  • 8: Keep on moving
  • 10: Evil villains
  • 12: Bonus points
  • 14: They win, they score!
  • 16: Level up
  • 18: Let's celebrate
  • 20: Testing, testing, 123
  • 22: Glossary
  • 23: Activity answers
  • 24: Index

This book is in the following series:

Kids Get Coding

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